Using Paratextualization to Build a Cultural Scheme of Brands for the Entertainment In-dustry

Authors

  • André Luiz Maranhão de Souza-Leão, D.r. Universidade Federal de Pernambuco - UFPE http://orcid.org/0000-0002-7660-5845
  • Bruno Melo Moura, D.r. Universidade Federal de Pernambuco - UFPE http://orcid.org/0000-0002-8205-4576
  • Mariana Almeida de Souza Lopes Universidade Federal de Pernambuco - UFPE
  • Marília Abigail Meneses Batista, Me. Universidade Federal de Pernambuco - UFPE
  • Maria Eduarda da Mota Melo Universidade Federal de Pernambuco - UFPE
  • Juliana Francisca Dutra dos Santos Universidade Federal de Pernambuco - UFPE

DOI:

https://doi.org/10.7867/1980-4431.2023v28n1p67-87

Abstract

Media product franchises often play the role of brands based on the elaboration of cultural schemes. They use complementary contents to their products’ narratives – called paratexts – to keep a long-lasting relationship with their consumers. Thus, the aim of the current study is to investigate how the paratextualization of franchise products of the entertainment industry generates cultural schemes for their brands. To do so, Foucauldian Discourse Analysis was applied to news reports and information published at the official websites of three emblematic entertainment industry franchises: Game of Thrones, Star Wars and Wizarding World. Results have indicated franchises’ focus on maintaining and expanding fans’ experience with these sagas, evidencing the existence of a cultural scheme to build experiential brands.

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Published

2023-04-18

How to Cite

de Souza-Leão, A. L. M., Moura, B. M., Lopes, M. A. de S., Batista, M. A. M., Melo, M. E. da M., & Santos, J. F. D. dos. (2023). Using Paratextualization to Build a Cultural Scheme of Brands for the Entertainment In-dustry. Revista De Negócios, 28(1), 67–87. https://doi.org/10.7867/1980-4431.2023v28n1p67-87

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Articles